Tuesday, March 9, 2010

Britons spent £200 million on MMOs in 2009

British players spent nearly £200 million on massive multiplayer online games in 2009, while the worldwide market topped £3 billion, research suggests.

One and a half million Britons million spent an average of £10.50 per month on MMO games in 2009, analysis of the consumer data coming from today’s Gamers MMO Focus Report by Gamesindustry.com and TNS reveals.

More than 90% of this budget is spent directly online. Some 2.5 million Brits play MMOs without spending any money. Revenues in Britain are slightly higher than in France and Germany but way behind the US. Yanks spend some £2.55 billion a year gaming with dwarves online.

Of the hundreds of MMO games in the market, only a few require payment up-front, mainly by selling software to be installed on the PC. Brits spent approximately £25 million on boxed products and online downloads.

Three quarters of a million Britons confessed to having played World of Warcraft and Runescape the top two MMOs in the UK, although many only made use of the free trial. Next most popular are MMO Club Penguin, Final Fantasy and Lord of The Rings Online.

Spenser Chi, of Aeria Games & Entertainment, comments: “With every game launch, we find a new population of users without noticeable cannibalisation of our other titles. This is a sign to us that the MMO market will continue to grow in number of players as well as revenue.”

Online Gaming News, March 2010

Game Developers Conference to focus on social games

Traditional gaming sites and platforms are losing players as they shift to play online for free with friends.
This merging of social networks with games is set to dominate the schedule of this year's Game Developers Conference in San Francisco.

Titles include Farmville and Mafia Wars that can be played on Facebook.

"The last two years social gaming has been living in its own bubble. This year that changes," said Sebastien de Halleaux co-founder of Playfish.

Playfish, which was recently acquired by Electronic Arts, EA, has 11 online games and more than 61 million people who play them worldwide.

"The Game Developers Conference (GDC) is going to mark the beginning of something very exciting in the games industry and that is the birth of the social game industry as a mainstream industry," Mr de Halleaux told BBC News.

"We are talking about an audience of hundreds of millions of users for social games and that is why there is a lot of excitement."

According to Neilsen Online, sites like Yahoo Games, Pogo and AOL Games have all lost users as they migrate to social networking platforms like Facebook to play with friends.

'Crashing the party'
Proof of how seriously the nascent social gaming industry is being taken can be seen at GDC which has consolidated previous sessions on social and online games into a two day summit.

"This definitely shows the importance of the social and online gaming space as one of the few areas of our industry to have grown so fast," said Simon Carless GDC's global brand director.

The summit will comprise of a total of 37 sessions discussing everything from making money through the sale of virtual goods to delivering games over the cloud and from interactive story techniques to the state of the industry.

"It is clear from all the parties happening this week, and the panels and sessions going on that social gaming is crashing the party of the hardcore console game industry," said Dean Takahashi, lead writer for the GamesBeat conference, which will take place during GDC.

"Social and mobile gaming are growing fast and coming on strong. They are undermining the traditional gaming industry which likes to charge $60 for every game compared to these free-to-play games where you make your money selling virtual goods for 25 cents or a buck," Mr Takahashi told BBC News.

'Sexy new thing'
This year's GDC is expected to be an altogether more upbeat event compared to last year which saw a marginal drop to 17,000 attendees because of the slumping economy.

"The mood is clearly positive because people are starting to see there are so many avenues you can develop for that you can make a living from," said GDC's Mr Carless.

One of those big platforms is the iPhone, which will have its own two day summit stretching over 16 sessions.
Industry analyst Michael Pachter of Wedbush Morgan said that while iPhone developers " are not making a lot of money developing for the iPhone they all want to see their apps downloaded ten million times".
That has helped "reinvigorate mobile gaming", he added.


Many are now asking whether developers will also latch on to Apple's new iPad.

The tablet computer which was launched amid a media storm will go on sale at the beginning of next month.
"I think it will have an impact on the developer community albeit it may only sell four to six million units," said GamesBeat's Mr Takahashi.

"It will be the sexy new thing and developers will want to get in on it early."
Playfish's Mr de Halleaux agreed.

"It is an opportunity for gaming in general. As to whether it will be specifically for social gaming remains to be seen."

Mr Pachter does not believe the iPad will have the same impact the iPhone and iPod Touch had on gaming or that developers will devote much time to it.

"Early sales predictions are not impressive and if people aren't carrying it, then developers won't go out of their way to develop for it. They will just port over what they develop for the iPhone."

Online Gaming News, March 2010

Friday, March 5, 2010

Deepika Padukone gets addicted to card game on plane

Bollywood star Deepika Padukone has become so addicted to the card game Mendicot that she along with the team of the new film Karthik Calling Karthikcontinued to play it on a commercial flight, even as other passengers tried to sleep.

The team was to fly back to Mumbai from Jaipur on a private jet. But the pilot informed the team that they couldn't head for Mumbai due to a cyclone that was to hit the city.

"We had to return on Monday night because many of us had to leave for Dubai for the premiere on on Tuesday morning. So from Jaipur to Mumbai we all booked ourselves into the economy class of a commercial airline."
What could've turned out to be a nightmare turned out to be a joyride for Deepika and her team and perhaps not such a pleasurable experience for the other late-fliers on board.

"We had blocked a whole row and instead of sleeping after a super-hectic day we started playing Mendicot. We forgot we were in a commercial flight. So we were yelling and screaming in excitement while the rest of the passengers were trying to sleep."

And now, for the first time in her life Deepika is seriously addicted. "I can't stop playing Mendicot. Ritesh and Farhan introduced me and director Vijay Lalwani to the game. When we took off on Sunday from Mumbai on our private jet the first thing Farhan and Ritesh did was to teach us this game. I've become addicted."

Game News, March 2010

21 Cards Rummy